The game incentivizes you to use your abilities with the inclusion of a leveling system and new "Dark Knight Challenges," which reward you with experience and skills for completing mini-challenges-but it's still a little overwhelming. You'll be spraying Explosive Gel on walls, ripping down grates with the Batclaw, launching yourself into the air with the Grapnel Gun, throwing Batarangs at hapless thugs, dropping Smoke Bombs to escape gunfire, and hacking computers using the Cryptographic Sequencer and that's just what you start with. Partially, the problem here is Batman's comically (as in funny, not comic book-inspired) hefty utility belt full of tools. You'll be experiencing your moment of ecstasy as a whirling dervish of destruction, until you head inside a building and notice the occasionally shoddy level design has you utterly lost. But then, those pesky conditions crop up again.
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